all these changes

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Jake Kasper
2026-04-09 13:19:47 -05:00
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commit 65315f36d1
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frontend/node_modules/@turf/bezier-spline/LICENSE generated vendored Normal file
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The MIT License (MIT)
Copyright (c) 2017 TurfJS
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# @turf/bezier-spline
<!-- Generated by documentation.js. Update this documentation by updating the source code. -->
## bezierSpline
Takes a [line][1] and returns a curved version
by applying a [Bezier spline][2]
algorithm.
The bezier spline implementation is by [Leszek Rybicki][3].
**Parameters**
- `line` **[Feature][4]&lt;[LineString][5]>** input LineString
- `options` **[Object][6]** Optional parameters (optional, default `{}`)
- `options.properties` **[Object][6]** Translate properties to output (optional, default `{}`)
- `options.resolution` **[number][7]** time in milliseconds between points (optional, default `10000`)
- `options.sharpness` **[number][7]** a measure of how curvy the path should be between splines (optional, default `0.85`)
**Examples**
```javascript
var line = turf.lineString([
[-76.091308, 18.427501],
[-76.695556, 18.729501],
[-76.552734, 19.40443],
[-74.61914, 19.134789],
[-73.652343, 20.07657],
[-73.157958, 20.210656]
]);
var curved = turf.bezierSpline(line);
//addToMap
var addToMap = [line, curved]
curved.properties = { stroke: '#0F0' };
```
Returns **[Feature][4]&lt;[LineString][5]>** curved line
[1]: https://tools.ietf.org/html/rfc7946#section-3.1.4
[2]: http://en.wikipedia.org/wiki/B%C3%A9zier_spline
[3]: http://leszek.rybicki.cc/
[4]: https://tools.ietf.org/html/rfc7946#section-3.2
[5]: https://tools.ietf.org/html/rfc7946#section-3.1.4
[6]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object
[7]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Number
<!-- This file is automatically generated. Please don't edit it directly:
if you find an error, edit the source file (likely index.js), and re-run
./scripts/generate-readmes in the turf project. -->
---
This module is part of the [Turfjs project](http://turfjs.org/), an open source
module collection dedicated to geographic algorithms. It is maintained in the
[Turfjs/turf](https://github.com/Turfjs/turf) repository, where you can create
PRs and issues.
### Installation
Install this module individually:
```sh
$ npm install @turf/bezier-spline
```
Or install the Turf module that includes it as a function:
```sh
$ npm install @turf/turf
```

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frontend/node_modules/@turf/bezier-spline/dist/es/index.js generated vendored Executable file
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import { lineString } from "@turf/helpers";
import { getGeom } from "@turf/invariant";
import Spline from "./lib/spline.js";
/**
* Takes a {@link LineString|line} and returns a curved version
* by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline)
* algorithm.
*
* The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/).
*
* @name bezierSpline
* @param {Feature<LineString>} line input LineString
* @param {Object} [options={}] Optional parameters
* @param {Object} [options.properties={}] Translate properties to output
* @param {number} [options.resolution=10000] time in milliseconds between points
* @param {number} [options.sharpness=0.85] a measure of how curvy the path should be between splines
* @returns {Feature<LineString>} curved line
* @example
* var line = turf.lineString([
* [-76.091308, 18.427501],
* [-76.695556, 18.729501],
* [-76.552734, 19.40443],
* [-74.61914, 19.134789],
* [-73.652343, 20.07657],
* [-73.157958, 20.210656]
* ]);
*
* var curved = turf.bezierSpline(line);
*
* //addToMap
* var addToMap = [line, curved]
* curved.properties = { stroke: '#0F0' };
*/
function bezier(line, options) {
if (options === void 0) { options = {}; }
// Optional params
var resolution = options.resolution || 10000;
var sharpness = options.sharpness || 0.85;
var coords = [];
var points = getGeom(line).coordinates.map(function (pt) {
return { x: pt[0], y: pt[1] };
});
var spline = new Spline({
duration: resolution,
points: points,
sharpness: sharpness,
});
var pushCoord = function (time) {
var pos = spline.pos(time);
if (Math.floor(time / 100) % 2 === 0) {
coords.push([pos.x, pos.y]);
}
};
for (var i = 0; i < spline.duration; i += 10) {
pushCoord(i);
}
pushCoord(spline.duration);
return lineString(coords, options.properties);
}
export default bezier;

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/**
* BezierSpline
* https://github.com/leszekr/bezier-spline-js
*
* @private
* @copyright
* Copyright (c) 2013 Leszek Rybicki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
var Spline = /** @class */ (function () {
function Spline(options) {
this.points = options.points || [];
this.duration = options.duration || 10000;
this.sharpness = options.sharpness || 0.85;
this.centers = [];
this.controls = [];
this.stepLength = options.stepLength || 60;
this.length = this.points.length;
this.delay = 0;
// this is to ensure compatibility with the 2d version
for (var i = 0; i < this.length; i++) {
this.points[i].z = this.points[i].z || 0;
}
for (var i = 0; i < this.length - 1; i++) {
var p1 = this.points[i];
var p2 = this.points[i + 1];
this.centers.push({
x: (p1.x + p2.x) / 2,
y: (p1.y + p2.y) / 2,
z: (p1.z + p2.z) / 2,
});
}
this.controls.push([this.points[0], this.points[0]]);
for (var i = 0; i < this.centers.length - 1; i++) {
var dx = this.points[i + 1].x - (this.centers[i].x + this.centers[i + 1].x) / 2;
var dy = this.points[i + 1].y - (this.centers[i].y + this.centers[i + 1].y) / 2;
var dz = this.points[i + 1].z - (this.centers[i].y + this.centers[i + 1].z) / 2;
this.controls.push([
{
x: (1.0 - this.sharpness) * this.points[i + 1].x +
this.sharpness * (this.centers[i].x + dx),
y: (1.0 - this.sharpness) * this.points[i + 1].y +
this.sharpness * (this.centers[i].y + dy),
z: (1.0 - this.sharpness) * this.points[i + 1].z +
this.sharpness * (this.centers[i].z + dz),
},
{
x: (1.0 - this.sharpness) * this.points[i + 1].x +
this.sharpness * (this.centers[i + 1].x + dx),
y: (1.0 - this.sharpness) * this.points[i + 1].y +
this.sharpness * (this.centers[i + 1].y + dy),
z: (1.0 - this.sharpness) * this.points[i + 1].z +
this.sharpness * (this.centers[i + 1].z + dz),
},
]);
}
this.controls.push([
this.points[this.length - 1],
this.points[this.length - 1],
]);
this.steps = this.cacheSteps(this.stepLength);
return this;
}
/**
* Caches an array of equidistant (more or less) points on the curve.
*/
Spline.prototype.cacheSteps = function (mindist) {
var steps = [];
var laststep = this.pos(0);
steps.push(0);
for (var t = 0; t < this.duration; t += 10) {
var step = this.pos(t);
var dist = Math.sqrt((step.x - laststep.x) * (step.x - laststep.x) +
(step.y - laststep.y) * (step.y - laststep.y) +
(step.z - laststep.z) * (step.z - laststep.z));
if (dist > mindist) {
steps.push(t);
laststep = step;
}
}
return steps;
};
/**
* returns angle and speed in the given point in the curve
*/
Spline.prototype.vector = function (t) {
var p1 = this.pos(t + 10);
var p2 = this.pos(t - 10);
return {
angle: (180 * Math.atan2(p1.y - p2.y, p1.x - p2.x)) / 3.14,
speed: Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) +
(p2.y - p1.y) * (p2.y - p1.y) +
(p2.z - p1.z) * (p2.z - p1.z)),
};
};
/**
* Gets the position of the point, given time.
*
* WARNING: The speed is not constant. The time it takes between control points is constant.
*
* For constant speed, use Spline.steps[i];
*/
Spline.prototype.pos = function (time) {
var t = time - this.delay;
if (t < 0) {
t = 0;
}
if (t > this.duration) {
t = this.duration - 1;
}
// t = t-this.delay;
var t2 = t / this.duration;
if (t2 >= 1) {
return this.points[this.length - 1];
}
var n = Math.floor((this.points.length - 1) * t2);
var t1 = (this.length - 1) * t2 - n;
return bezier(t1, this.points[n], this.controls[n][1], this.controls[n + 1][0], this.points[n + 1]);
};
return Spline;
}());
export default Spline;
function bezier(t, p1, c1, c2, p2) {
var b = B(t);
var pos = {
x: p2.x * b[0] + c2.x * b[1] + c1.x * b[2] + p1.x * b[3],
y: p2.y * b[0] + c2.y * b[1] + c1.y * b[2] + p1.y * b[3],
z: p2.z * b[0] + c2.z * b[1] + c1.z * b[2] + p1.z * b[3],
};
return pos;
}
function B(t) {
var t2 = t * t;
var t3 = t2 * t;
return [
t3,
3 * t2 * (1 - t),
3 * t * (1 - t) * (1 - t),
(1 - t) * (1 - t) * (1 - t),
];
}

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{"type":"module"}

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import { Feature, LineString, Properties } from "@turf/helpers";
/**
* Takes a {@link LineString|line} and returns a curved version
* by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline)
* algorithm.
*
* The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/).
*
* @name bezierSpline
* @param {Feature<LineString>} line input LineString
* @param {Object} [options={}] Optional parameters
* @param {Object} [options.properties={}] Translate properties to output
* @param {number} [options.resolution=10000] time in milliseconds between points
* @param {number} [options.sharpness=0.85] a measure of how curvy the path should be between splines
* @returns {Feature<LineString>} curved line
* @example
* var line = turf.lineString([
* [-76.091308, 18.427501],
* [-76.695556, 18.729501],
* [-76.552734, 19.40443],
* [-74.61914, 19.134789],
* [-73.652343, 20.07657],
* [-73.157958, 20.210656]
* ]);
*
* var curved = turf.bezierSpline(line);
*
* //addToMap
* var addToMap = [line, curved]
* curved.properties = { stroke: '#0F0' };
*/
declare function bezier<P = Properties>(line: Feature<LineString> | LineString, options?: {
properties?: P;
resolution?: number;
sharpness?: number;
}): Feature<LineString, P>;
export default bezier;

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var helpers_1 = require("@turf/helpers");
var invariant_1 = require("@turf/invariant");
var spline_1 = __importDefault(require("./lib/spline"));
/**
* Takes a {@link LineString|line} and returns a curved version
* by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline)
* algorithm.
*
* The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/).
*
* @name bezierSpline
* @param {Feature<LineString>} line input LineString
* @param {Object} [options={}] Optional parameters
* @param {Object} [options.properties={}] Translate properties to output
* @param {number} [options.resolution=10000] time in milliseconds between points
* @param {number} [options.sharpness=0.85] a measure of how curvy the path should be between splines
* @returns {Feature<LineString>} curved line
* @example
* var line = turf.lineString([
* [-76.091308, 18.427501],
* [-76.695556, 18.729501],
* [-76.552734, 19.40443],
* [-74.61914, 19.134789],
* [-73.652343, 20.07657],
* [-73.157958, 20.210656]
* ]);
*
* var curved = turf.bezierSpline(line);
*
* //addToMap
* var addToMap = [line, curved]
* curved.properties = { stroke: '#0F0' };
*/
function bezier(line, options) {
if (options === void 0) { options = {}; }
// Optional params
var resolution = options.resolution || 10000;
var sharpness = options.sharpness || 0.85;
var coords = [];
var points = invariant_1.getGeom(line).coordinates.map(function (pt) {
return { x: pt[0], y: pt[1] };
});
var spline = new spline_1.default({
duration: resolution,
points: points,
sharpness: sharpness,
});
var pushCoord = function (time) {
var pos = spline.pos(time);
if (Math.floor(time / 100) % 2 === 0) {
coords.push([pos.x, pos.y]);
}
};
for (var i = 0; i < spline.duration; i += 10) {
pushCoord(i);
}
pushCoord(spline.duration);
return helpers_1.lineString(coords, options.properties);
}
exports.default = bezier;

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export interface Point {
x: number;
y: number;
z: number;
}
/**
* BezierSpline
* https://github.com/leszekr/bezier-spline-js
*
* @private
* @copyright
* Copyright (c) 2013 Leszek Rybicki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
export default class Spline {
duration: number;
points: Point[];
sharpness: number;
centers: Point[];
controls: Array<[Point, Point]>;
stepLength: number;
length: number;
delay: number;
steps: number[];
constructor(options?: any);
/**
* Caches an array of equidistant (more or less) points on the curve.
*/
cacheSteps(mindist: number): number[];
/**
* returns angle and speed in the given point in the curve
*/
vector(t: number): {
angle: number;
speed: number;
};
/**
* Gets the position of the point, given time.
*
* WARNING: The speed is not constant. The time it takes between control points is constant.
*
* For constant speed, use Spline.steps[i];
*/
pos(time: number): Point;
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
/**
* BezierSpline
* https://github.com/leszekr/bezier-spline-js
*
* @private
* @copyright
* Copyright (c) 2013 Leszek Rybicki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
var Spline = /** @class */ (function () {
function Spline(options) {
this.points = options.points || [];
this.duration = options.duration || 10000;
this.sharpness = options.sharpness || 0.85;
this.centers = [];
this.controls = [];
this.stepLength = options.stepLength || 60;
this.length = this.points.length;
this.delay = 0;
// this is to ensure compatibility with the 2d version
for (var i = 0; i < this.length; i++) {
this.points[i].z = this.points[i].z || 0;
}
for (var i = 0; i < this.length - 1; i++) {
var p1 = this.points[i];
var p2 = this.points[i + 1];
this.centers.push({
x: (p1.x + p2.x) / 2,
y: (p1.y + p2.y) / 2,
z: (p1.z + p2.z) / 2,
});
}
this.controls.push([this.points[0], this.points[0]]);
for (var i = 0; i < this.centers.length - 1; i++) {
var dx = this.points[i + 1].x - (this.centers[i].x + this.centers[i + 1].x) / 2;
var dy = this.points[i + 1].y - (this.centers[i].y + this.centers[i + 1].y) / 2;
var dz = this.points[i + 1].z - (this.centers[i].y + this.centers[i + 1].z) / 2;
this.controls.push([
{
x: (1.0 - this.sharpness) * this.points[i + 1].x +
this.sharpness * (this.centers[i].x + dx),
y: (1.0 - this.sharpness) * this.points[i + 1].y +
this.sharpness * (this.centers[i].y + dy),
z: (1.0 - this.sharpness) * this.points[i + 1].z +
this.sharpness * (this.centers[i].z + dz),
},
{
x: (1.0 - this.sharpness) * this.points[i + 1].x +
this.sharpness * (this.centers[i + 1].x + dx),
y: (1.0 - this.sharpness) * this.points[i + 1].y +
this.sharpness * (this.centers[i + 1].y + dy),
z: (1.0 - this.sharpness) * this.points[i + 1].z +
this.sharpness * (this.centers[i + 1].z + dz),
},
]);
}
this.controls.push([
this.points[this.length - 1],
this.points[this.length - 1],
]);
this.steps = this.cacheSteps(this.stepLength);
return this;
}
/**
* Caches an array of equidistant (more or less) points on the curve.
*/
Spline.prototype.cacheSteps = function (mindist) {
var steps = [];
var laststep = this.pos(0);
steps.push(0);
for (var t = 0; t < this.duration; t += 10) {
var step = this.pos(t);
var dist = Math.sqrt((step.x - laststep.x) * (step.x - laststep.x) +
(step.y - laststep.y) * (step.y - laststep.y) +
(step.z - laststep.z) * (step.z - laststep.z));
if (dist > mindist) {
steps.push(t);
laststep = step;
}
}
return steps;
};
/**
* returns angle and speed in the given point in the curve
*/
Spline.prototype.vector = function (t) {
var p1 = this.pos(t + 10);
var p2 = this.pos(t - 10);
return {
angle: (180 * Math.atan2(p1.y - p2.y, p1.x - p2.x)) / 3.14,
speed: Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) +
(p2.y - p1.y) * (p2.y - p1.y) +
(p2.z - p1.z) * (p2.z - p1.z)),
};
};
/**
* Gets the position of the point, given time.
*
* WARNING: The speed is not constant. The time it takes between control points is constant.
*
* For constant speed, use Spline.steps[i];
*/
Spline.prototype.pos = function (time) {
var t = time - this.delay;
if (t < 0) {
t = 0;
}
if (t > this.duration) {
t = this.duration - 1;
}
// t = t-this.delay;
var t2 = t / this.duration;
if (t2 >= 1) {
return this.points[this.length - 1];
}
var n = Math.floor((this.points.length - 1) * t2);
var t1 = (this.length - 1) * t2 - n;
return bezier(t1, this.points[n], this.controls[n][1], this.controls[n + 1][0], this.points[n + 1]);
};
return Spline;
}());
exports.default = Spline;
function bezier(t, p1, c1, c2, p2) {
var b = B(t);
var pos = {
x: p2.x * b[0] + c2.x * b[1] + c1.x * b[2] + p1.x * b[3],
y: p2.y * b[0] + c2.y * b[1] + c1.y * b[2] + p1.y * b[3],
z: p2.z * b[0] + c2.z * b[1] + c1.z * b[2] + p1.z * b[3],
};
return pos;
}
function B(t) {
var t2 = t * t;
var t3 = t2 * t;
return [
t3,
3 * t2 * (1 - t),
3 * t * (1 - t) * (1 - t),
(1 - t) * (1 - t) * (1 - t),
];
}

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{
"name": "@turf/bezier-spline",
"version": "6.5.0",
"description": "turf bezier-spline module",
"author": "Turf Authors",
"license": "MIT",
"bugs": {
"url": "https://github.com/Turfjs/turf/issues"
},
"homepage": "https://github.com/Turfjs/turf",
"repository": {
"type": "git",
"url": "git://github.com/Turfjs/turf.git"
},
"funding": "https://opencollective.com/turf",
"publishConfig": {
"access": "public"
},
"keywords": [
"turf",
"geometry",
"bezier",
"curve",
"linestring"
],
"main": "dist/js/index.js",
"module": "dist/es/index.js",
"exports": {
"./package.json": "./package.json",
".": {
"import": "./dist/es/index.js",
"require": "./dist/js/index.js"
}
},
"types": "dist/js/index.d.ts",
"sideEffects": false,
"files": [
"dist"
],
"scripts": {
"bench": "ts-node bench.js",
"build": "npm-run-all build:*",
"build:es": "tsc --outDir dist/es --module esnext --declaration false && echo '{\"type\":\"module\"}' > dist/es/package.json",
"build:js": "tsc",
"docs": "node ../../scripts/generate-readmes",
"test": "npm-run-all test:*",
"test:tape": "ts-node -r esm test.js"
},
"devDependencies": {
"@types/tape": "*",
"benchmark": "*",
"load-json-file": "*",
"npm-run-all": "*",
"tape": "*",
"ts-node": "*",
"tslint": "*",
"typescript": "*",
"write-json-file": "*"
},
"dependencies": {
"@turf/helpers": "^6.5.0",
"@turf/invariant": "^6.5.0"
},
"gitHead": "5375941072b90d489389db22b43bfe809d5e451e"
}